Future Scouting…
Metaverse Mixed Reality
How will the Metaverse’s advanced mixed reality impact our everyday lives?
The signals
MR Lens
Hyper-realism
Predictive filtering
The worksheets
Using the Future Scouting method to explore the futures of the signals and to ideate an invention and scenario
The scenario
If you could, would you apply Facebook and Snapchat filters to your sight? If the overcast day brought down your mood, would you choose a sunny day filter? What about the rows of buildings outside your bedroom window — would you prefer to wake up to the sparkling view of a giant waterfall? And the endless concrete covering the city, would you prefer it covered in lush green?
What if every day you could see and interact with a version of the world you preferred— a unique view personalised for you according to what makes you happy—all with a few blinks and eye movements?

A persistent, uber-personalised view of the world in a lens
The technology
The Maya Lenz is a blink-controlled, augmented reality contact lens concept that immerses users in a persistent, uber-personalised view of the world with 100% field of vision, 24 hrs a day.
The advanced contact lens is administered via eye drops containing bio-compatible nano-materials that ‘colonise’ the Lenz on the eye.
Combining AR, soft robotics, and invisible computing, the Lenz connects to other wearables, such as smartwatches, to offset processing power and remain cool. Reconfigurable, the nano hardware can be updated via wi-fi just as its software can be, enabling the Lenz to be worn 24/7 and the augmentation of one’s view to be enjoyed uninterrupted through all waking moments.
As well as standard filters and default displays, such as weather and directional information, the Lenz’s key feature is the Mirage—an automated, personalised filter that alters the user’s view to show them more of what they want to see and less of what they don’t.

Prototypes
Prototype #1—Blink interaction simulation
This is a video of an interactive prototype I created to explore blinking as an interaction medium.
Prototype #2—Lenz filter sampler
A simplified version of the prototype for you to play with.
Insights
Insight summary
- Blink-controlled interaction usability principles
- A potential 4th Extended Reality called AltR (Alternate Reality) created when MR tech is so advanced wearers see completely different augmentations of the same reality and yet are able to interact with each other as the different augmentations follow the same spatial dimensions and physics.
- Potential for uber-filtering of reality resulting in the exclusion of others and enabling denial
- Potential for wearer’s enhanced alignment with values
Insight #1—Blink-control interaction principles
Insight #2—AltR, a 4th Extended Reality
Insight #3—Potential for dark behaviours
Predictive filtering could be based on unconscious behaviours.
Hover on the image to see how predictive filters based on unconscious behaviours may foster marginalisation.

Insight #4—Potential for values-driven behaviours
Swipe to see more
Design and science fictions
Design fiction #1—Future Product Web Page
Science fiction #2—Short story
A short story exploring a Lenz wearer’s experience—see the “Welcome to 2040” chapter in this article.
Science fiction #3—Sci-fi novel
The Maya Lenz featured in The Lenz, a speculative sci-fi novel exploring a near future where people immerse themselves in uber-personalised augmented vision to hide the impacts of climate change happening all around them.
The values
Future Scouting aims to champion values during futuring to ensure we are always fostering our preferred futures.
The values championed through this scouting were:
Empathy
Integrity
Responsibility
Related articles
Will augmented reality show us a better future or blind us to it?
Exploring a future where projected behaviour trends collide with advanced, fully-immersive augmented reality
How could we control augmented reality with only our eyes?
Exploring a future AR interface controlled only by blinks and eye movements









